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Monday 8 February 2016

Global eSports Market Share, Key Trends, Regional Outlook & Forecasts to 2016

Global eSports Industry 2015-2019 Market Share and Size, Trends and Growth, Analysis and Forecast

Market outlook of the global e-sports market

Technavios market research analyst has estimated the global market for e-sports to post a profound CAGR of more than 36% by 2019. High growth rate of this market during the forecast period can be attributed to factors such as the increasing number of sponsors and low entry barriers for gamers.
In this market research report, analysts estimate the Americas to dominate the global market for e-sports during the forecast period followed by the APAC and the EMEA regions. The rising popularity of e-sports leagues in the Americas is expected to result in its market share of nearly 43% by 2019.

Genre-based segmentation of the e-sports market


MOBA
FPS
RTS
Others
The multiplayer online battle arena (MOBA) segment is envisaged to exhibit the fastest market growth rate during the forecast period. This segment currently account for nearly 60% of the total market share, but is expected to surpass 70% by 2019 owing to its high fan base and team play element.


Segmentation by revenue and analysis of the e-sports market


E-sports advertising
Prize pool
Ticket sales
Technavios market research analyst has estimated the e-sports advertising sector to be the largest market segment during the forecast period. This segment is expected to generate a revenue of more than USD 154 million by 2019 as it provides a platform to expand the game's touchpoints and engage users in a better way with their favorite characters.



Key questions answered in the report include


What will the market size and the growth rate be in 2019?
What are the key factors driving the global e-sports market?
What are the key market trends impacting the growth of the global e-sports market?
What are the challenges to market growth?
Who are the key vendors in the global e-sports market?
What are the market opportunities and threats faced by the vendors in the global e-sports market?
Trending factors influencing the market shares of the EMEA, Americas, and APAC?
What are the key outcomes of the five forces analysis of the global e-sports market?
Technavio also offers customization on reports based on specific client requirement.


Table Of Content


PART 01: Executive summary
Highlights


Request A Sample copy of This Report @ http://hexareports.com/sample/70590


PART 02: Scope of the report
Market overview
Base year
Vendor segmentation
Summation errors
Top-vendor offerings
PART 03: Market research methodology
Research methodology
Economic indicators
PART 04: Introduction
Key market highlights
PART 05: Market landscape
Market overview
Market size and forecast
Five forces analysis
PART 06: Market segmentation by genre
Global E-sports market by genre
Global E-sports market by MOBA games 2014-2019


About Us:


Hexa Reports is a market research and consulting organization, offering industry reports, custom research and consulting services to a host of key industries across the globe. We offer comprehensive business intelligence in the form of industry reports which help our clients obtain clarity about their business environment and enable them to undertake strategic growth initiatives.


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